Efferendil: Difference between revisions

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As we worked, he explained that the pool itself was a gate, but there was a blockage somewhere that had cut off the pool from its natural water source. We were joined by more elves as they arrived looking for Farion, and eventually there were about twenty of them and we were able to clean the glade in quick order. He agreed with Tak's concern about the threat that the orcs posed to Fontainver, and said that he would send a messenger to warn them. The elves were also interested in Tak's bow, and he allowed them to try it, but they decided it wasn't for them as it would be too unwieldy to use from horseback. They did offer to replace Silanna's bow, though, which they tactfully described as a bit "basic". Farion explained that they were seeking to reopen the natural gates across the land, and that this was one of them. He was also interested in what we had learned about the mountains where Fontainver once stood. He had heard of Bathomet, who he said fought for all half-folk, not that he was good or ill, but he would fight for those (my?) people. He also confirmed that the Lich King Mercantire Carass still ruled over LockLastar, so I could not find my people there.
As we worked, he explained that the pool itself was a gate, but there was a blockage somewhere that had cut off the pool from its natural water source. We were joined by more elves as they arrived looking for Farion, and eventually there were about twenty of them and we were able to clean the glade in quick order. He agreed with Tak's concern about the threat that the orcs posed to Fontainver, and said that he would send a messenger to warn them. The elves were also interested in Tak's bow, and he allowed them to try it, but they decided it wasn't for them as it would be too unwieldy to use from horseback. They did offer to replace Silanna's bow, though, which they tactfully described as a bit "basic". Farion explained that they were seeking to reopen the natural gates across the land, and that this was one of them. He was also interested in what we had learned about the mountains where Fontainver once stood. He had heard of Bathomet, who he said fought for all half-folk, not that he was good or ill, but he would fight for those (my?) people. He also confirmed that the Lich King Mercantire Carass still ruled over LockLastar, so I could not find my people there.


Tak was quick to offer to explore the waters below the glade and try to clear whatever blockage might be there. Farion seemed relieved that we were willing to take on the task, and offered Silanna and me some potions that might help us survive underwater. We rested first, needing to recover from the fight, and Tak explored a little on his own. He saw lots of holes and bubbles, but no obvious way through without moving rocks, so we would all have to try together. We entered the water, after drinking some potions. I also created a bubble of air that I put on my head so that I could breathe freely as we explored.
Tak was quick to offer to explore the waters below the glade and try to clear whatever blockage might be there. Farion seemed relieved that we were willing to take on the task, and offered Silanna and me some potions that might help us survive underwater. We rested first, needing to recover from the fight, and Tak explored a little on his own. He saw lots of holes and bubbles, but no obvious way through without moving rocks, so we would all have to try together. We entered the water, after drinking some potions. I also created a bubble of air that I put on my head so that I could breathe freely as we explored. There was a large rock at the bottom of the pool that together we were able to lift and move, revealing a hollow that we could enter. At the bottom of that there was a hole that the water was entering, with and increasing current now we had removed an obstruction. We took the plunge and entered, being spun around as we shot through the narrow passage, eventually being spat out the other side into darkness.


==Underwater Journey==


We were only gently rotating after emerging, although the pressure seemed significant so we were deep underwater wherever we were. Because of the darkness we had no idea which way to go, so I quaffed a potion that gave me a sense of which way to go, and held on to Tak's shoulders so that I could guide him as we swam. It was a little disconcerting to be swimming in endless water without seeing or knowing where we were going, and after an hour Silanna had to quaff another potion to ensure she wouldn't run out of breath. At last we started to see something in the gloom - there was a rocky floor below us, but I had the sense we just needed to keep going. After about another hour, Tak noticed that there were rocky walls to the sides of us, so we were in a kind of canyon, but also noticed a current acting against us. He swam slightly above it so that we wouldn't be slowed down too much. About half an hour after that, Tak noticed that the colour of the rocks beside us had changed, and up ahead there was an opening of some kind. The current against us was strong there, so we tied rope to each other, faffing a little as the current took us apart, but eventually were ready to continue.


Gather around a rock and lift it free, then descend further and find a hole with bubbles that starts violent but then sucks downwards and starts to whirl around. Enter the hole and start to spin but eventually get spat out the other side into darkness. Now gently rotating, but pressure significant.
Tak swam through the roughly circular "entrance", and was confronted by the evil fish folk (Sahauagin he called them) on the other side. I launched flechettes at the centre foe as they started to close, but even more emerged from the gloom - maybe a dozen in total! Streaks of light flew into me from below, causing me some pain, and Silanna quaffed a potion to enable her to fight more easily. That had an unexpected effect, though, as it stopped the potion that was allowing her to breathe from working! Now she was just holding her breath. Tak swam forward and thrust his blades into one, killing it, but then I was put to sleep by dweomer. Tak killed another foe, then noticed that I was drifting in the current and tugged sharply on the rope until I woke up. Silanna drank another potion to sort her breathing issues out, but it no effect! She ended up quaffing another of the same kind, and thankfully this time it worked.


Debate find the path use and everyone reticent so I just quaff it eventually and do get a sense of a direction to go in. Carried by Tak onwards, but about an hour later Silanna had to quaff some more water breathing potion. There is a rocky floor below. After the hour Tak notices walls to the sides, but notices a current acting against us so moves up a bit to avoid it. Thirty minutes or so later, Tak notices difference in colour of rocks and it seems to make an opening up ahead. Strong current so try to rope up - some faff as drift apart in the current but eventually get together and connected to continue.
Tak was suddenly distracted by coloured lights in the water, which was concerning because he was definitely the best fighter underwater! I grabbed my weapon and stabbed at one in front of me, which did some damage, but I was taking a lot of hits and seemed to be beset from above and below. Silanna was trying to swim down whilst fighting, so that she was harder to surround, but I couldn't swim so I was stuck. Tak eventually came to, swimming straight into action, paralyzing one and killing another. Silanna was targeted with dweomer next, with electricity dancing in the water around her and causing her to spasm with pain. Tak and I healed some of our damage, trying to stay in the fight, but then Tak was blinded with more dweomer - if only we could reach the Shaman! Things were a bit desperate, but we were fighting hard and manage to land a few blows - Silanna ran one through, and Tak got lucky as he thrashed around, cutting the throat of one that got too close. I finally killed the one I'd been hurting, and that gave us a little space.


Tak swims through "entrance" and find more Sahauagin on the other side. I launch flechettes at middle one but they start to close - many more than I thought! About a dozen. Magic missiles fly into me from below. Silanna quaffs a potion, granting free action, but that somehow cancels the water breathing so she has to hold her breath.
Tak came towards me, as he knew I couldn't move, and put his head inside my bubble of air to ask for a target, letting me know that he was blind. I pointed him down towards one foe, and he ferociously slashed in that direction, managing to kill another one! I fought on against another opponent, doing some damage, but it was Silanna that might save us as she had finally reached the Shaman. Once she killed it, and I managed to kill another, they started to flee. Silanna cut one down as it swam past, but we were quite glad to see them go as we were all hurt badly.


Tak engages one and kills it. I was sent asleep. Tak killed another. Silanna drinks another potion, but has no effect. Tak notices I was drifting off and gave me a good tug to wake up. Silanna tried another potion and thankfully that worked so she was able to breath again.


Tak distracted by coloured lights. I grab weapon and stab at one in front of me, landing a hit. I'm taking a lot of damage, though, and Silanna was swimming down whilst fighting. Tak paralysed one and killed another. Silanna gets electrified. I desperately try to heal myself, as does Tak, but then he is blinded. Really suffering, and just can't get any advantage. Finally manage to land a strike, but it wasn't enough. Silanna did kill one, though, running it through with her long sword. Tak landed some blind shots and killed one. I got one with my next attack, giving me some breathing space.
Tak came to me and asked for a target - blind - pointed him down and he slashed in that direction, killing one! I land a blow at my level, and Silanna started to hurt the magic user. She is hurt, though, and so is Tak. He lands a wild swing on the one below me. Silanna finally killed the shaman. I kill the last one on my level. They start to flee, althogh Silanna killed one as it turned.


Have to "ride" Tak to direct him as blind. Eventually reach a stone door. Similar serpent symbology and bridge to the dead above, plus the eye symbol. Six sconces have glowing blue/green gems. Silanna goes ahead with no reaction, but then reacts as I approach. Massive shockwave pushes us both back painfully, straight into Tak. End up with head in between Tak's legs, deafened. He grabbed me but Silanna hit into us both and grabbed me.
Have to "ride" Tak to direct him as blind. Eventually reach a stone door. Similar serpent symbology and bridge to the dead above, plus the eye symbol. Six sconces have glowing blue/green gems. Silanna goes ahead with no reaction, but then reacts as I approach. Massive shockwave pushes us both back painfully, straight into Tak. End up with head in between Tak's legs, deafened. He grabbed me but Silanna hit into us both and grabbed me.

Revision as of 10:17, 11 November 2023

Leaving Fontainver (Again)

We were ushered into a small room within a monastery, and met with a man dressed only in a plain brown robe. Tak fell to his knees in front of him, so I took a knee as well, but Silanna stood and watched. People were bringing in food and water around us, but the man was focused on Tak, sitting with him and asking which path he had followed. Tak spoke of our journey, which took some time, and Tak's master seemed particularly interested in the monk that looked after the tomb of Hintzu in the mountains, that Tak trained under. He also noted that we would free the water from the dam on the Cloof, and issued some instructions to ensure people were safe when the waters reached Fontainver, leaving us to eat as he did so. The real surprise, though, was that it appeared Tak had made many journeys on his quest, but had always come back to Fontainver. This time was different because I had gone with him, and he had got further than before. The master explained that when Brightbane didn't flow, neither did time, so the flow of time across the world was sporadic, unpredictable, and could even go backwards if the Brightbane flowed in the wrong direction.

We spent some time training and resting before restarting our journey. The waters of the Cloof did indeed return, so we were both resting at Fontainver and destroying the dam at the same time. The farmers were happy, at least, because they were able to expand a little and use the soil closer to the fortress. We also learned that Tak and Silanna had lost some of their memories from when they were younger, possibly because they had traveled through time many times. It sounded like we should avoid doing so too much if we wanted to keep our sense of identity!

Once we believed we were ready, we set off at first light towards the Efferendil (again). It was a couple of days before we reached the forest, and on the second day Silanna saw smoke from the trees up ahead. As soon as she saw the forest was in danger, she urged us to hurry, and I let her carry me for the sake of getting there faster. We could definitely see humanoids moving within the trees as we got closer, seemingly moving away from us... scouts keeping an eye on us, perhaps? We ran straight into the treeline, but it wasn't long before we encountered a Drow ambush. Tak was hit by an arrow, as figures emerged from behind trees ahead and to one side. Silanna was stabbed, so she dropped me and drew swords to fight, cutting a gash into one of them. Tak joined the melee, striking one, and I finished them off but was stabbed from behind. I turned and slashed my attacker, as Silanna's cloak to deflect an arrow. Tak sprinted off to engage the archer, ending up in melee with two foes. Silanna was stabbed again, and I finished off my attacker so that I could move to help her. She didn't need it, though, as she cut down the foe despite bleeding from multiple wounds. Tak knocked one foe out with a punch, abandoning his weapons temporarily. We were unopposed now, so I launched flechettes into the last foe, which struck true, and then Silanna was able to reach Tak's side and strike down the last Drow.

Tak was concerned about the state of their weapons, which did smell a bit funny, so he applied a healing ointment to all of us to draw out any poison. We conducted a quick search, but there was not much of interest on the bodies, so we hurried on towards the fire. It was about thirty minutes at best pace before we reached an area that was charred and still smoldering, with flames visible in the trees ahead of us. It absolutely stank of smoke all around, and it was obviously a large fire. I was more worried about the spiders up ahead, though! They were huge, and looked very hot - their spines glowing in the smoke... did they start the fire? I prepared for combat by cooling my weapon until it was ice cold.

The spiders rushed right at us, trying to bite with their mandibles; they were red hot as well, but we managed to fend off their initial attack. It felt like forever as we dodged and blocked, unable to get close enough to land a blow whilst keeping ourselves safe, but Silanna eventually skidded underneath one and opened it up with her swords, and I skewered another with my chilled weapon - both died and their bodies combusted, but Silanna was bitten on the shoulder and caught fire! Tak managed to find a weak spot and finish off his opponent as Silanna rolled on the ground to put the fire out. Bits of her equipment were falling off, though, so we had to spend a minute gathering some of the bits that had fallen (mostly arrows).

We headed south towards the river to skirt around the fire, then continued on and reached the edge of the glade with the massive tree just as the gloom of evening was upon us. The forest was quite dense here, but Silanna was relieved that there wasn't any sign of fire in the vicinity. We kept going as it grew increasingly dark and saw the central clearing up ahead. There were orcs there, though - they seemed to have just arrived, coming from the river along a stream that now ran into a central pool. One shouted something rude and they started charging to attack us. Silanna carried me forward then set me down to loose arrows, killing one of them. I engaged the front line as Silanna kills another from behind me, although I was surrounded and took some heavy blows. I trusted the others to take advantage of the situation, though, and a moment later they all collapsed to the ground asleep! Silanna had used dweomer on them, but warned that it was only temporary. The remaining orcs turned and ran, so we focused on disarming the sleeping ones, and Silanna screamed at them whilst waving her swords threateningly when they woke, 'encouraging' them to leave.

Tak took a moment to commune with the water, so I touched the rock that the pool was formed from and remembered my ancestors. Silanna explored the tree, but there was nothing different about it since the last time she was here alone - none of the images she had seem moving in her vision some days ago were visible. I asked Tak if he would mind helping with my wounds, which he gladly did, although he splashed water all over my head as he did so (can't be too ungrateful though). We started to drag the bodies and weapons out of the glade, wanting to 'purify' it for Silanna to commune with, and then as it got too dark to do even that we rested. Silanna stayed inside the tree, and I rested in the roots outside with Tak watching. Night passed fairly uneventfully, but Tak did see forest animals come to drink. He apparently spoke to them, which was new, although they were just excited about the return of water to the forest, drinking from the pool. He did learn that the fires had gone out; it seemed the spiders we killed were the source and once they were gone the fire didn't spread that far. Also, the orcs had made camps on the south bank of the river, having arrived in ships, presumably from upriver.

Restoring the Glade

The rest of us were stirring by this point, and Tak asked us to stay calm and not scare off the animals. Something else was about, to, though, as their ears pricked up and they sprinted away. They warned Tak that there were "things" approaching. We carried on the task of clearing weapons and sweeping the glade for any other impurities, but again received a warning of intruders coming - apparently the birds had spoken to Tak about it! We readied ourselves for a fight, and didn't have to wait long.

A small horde of orcs and larger (some ten feet tall) ugly creatures approached from the south, on both sides of the stream that flowed there. There was also what looked like a demon flying above the trees from the west. Tak and I both shouted warnings, and I loosed a bolt, striking the nearest orc. Silanna followed up from behind me, finishing it off, and then put down another one with a second arrow. Tak also targeted the orcs, killing three in quick order! Tak was on the other side of the pool from me, and he dived into the water to swam rapidly across, leaping out to join me. We continued to target the orcs, and their courage quickly failed - they turned and ran. That meant we could focus on the other flank for now.

Streaks of light shot from the demon into Silanna, and she staggered in pain. Tak raised his hand and shouted "Power" in Gnomish, pointing at the demon, and there was an intensely bright flash in the sky. When the light faded there was nothing left; the demon was gone! We engaged the giant creatures next, but struggled to hit them with our first volley. Silanna started to move towards their side of the pool, and Tak shouted at her to get back, wanted to use our ranged advantage for as long as possible. I fired flechettes into one of the giants, and Tak hit the same target with arrows, eventually putting it down. There were plenty more advancing, though.

One of the creatures started to tip rocks into the stream from a large bag on their back; it seemed that they were trying to dam the flow of water. Silanna and I kept up our bow fire, killing one more, but Silanna had moved around to the large tree and was charged down by one of the giants despite putting an arrow into it at close range. Tak struck a couple more with arrows, and I managed to send one to sleep, but it wasn't enough to stop them from bridging the stream and closing with us. Silanna did manage to kill the one that had engaged her in melee, though. As they closed on me, Tak turned and sprinted away, leaping into the water again! I managed to dodge a spear that one thrust at me, and my own blow struck true, but now I was facing them all alone!

Tak was quick to return, though, springing back out of the water and rushing the foe from the flank, looking much angrier! Silanna chanted something and multiple images of herself appeared, making it impossible to tell where the real Silanna was. I managed to kill one foe, but I was completely surrounded so I fed an oak leaf into a new gadget I'd created, firing a cloud of shredded leaf at some of the foe to cause them irritation and distract them. Tak later pointed out that this was quite symbolic, using the glade's natural resource to defend it from attack... I was just trying to survive!

The orcs were advancing again, having regained some courage with their giant allies in front of them, but Silanna killed two with arrows once they emerged from cover. Tak traded blows, taking some damage, and I managed to finish another one off, so we were at least holding our own. The melee was getting a bit mad, though, as there were Silannas everywhere! Tak and I eventually took down a giant foe each, and that was enough to break the will of the few remaining, and they turned to flee. Tak was enraged about the desecration and draining of life from the glade, wanting to hunt them down, but Silanna was able to talk him down before he went too far and he started to seem calmer.

Instead we focused on undoing some of the harm, clearing one of the dams away to help the water flow. Silanna shouted a warning, though, as she heard a rider approaching. They were riding fast, and were soon upon us, but it turned out to be a male elf! He only saw us at the last moment, as he had been looking up at the sky. He drew up sharply, alert but not looking especially hostile. He addressed Silanna in their elf-tongue, asking about the demon. When he learned that the demon was gone he seemed to relax a little and sheathed the swords he had been carrying. He spoke in Common, thankfully, and acknowledged the rest of us. He introduced himself as "Farion", which seemed to excite Tak, who had heard legends about him. He also spoke Gnomish and recognised the Ironcloaks that Silanna and I wore. He wasn't above hard work, though, and agreed to help us remove the last dam, saying that it was important to restore and protect the great tree.

As we worked, he explained that the pool itself was a gate, but there was a blockage somewhere that had cut off the pool from its natural water source. We were joined by more elves as they arrived looking for Farion, and eventually there were about twenty of them and we were able to clean the glade in quick order. He agreed with Tak's concern about the threat that the orcs posed to Fontainver, and said that he would send a messenger to warn them. The elves were also interested in Tak's bow, and he allowed them to try it, but they decided it wasn't for them as it would be too unwieldy to use from horseback. They did offer to replace Silanna's bow, though, which they tactfully described as a bit "basic". Farion explained that they were seeking to reopen the natural gates across the land, and that this was one of them. He was also interested in what we had learned about the mountains where Fontainver once stood. He had heard of Bathomet, who he said fought for all half-folk, not that he was good or ill, but he would fight for those (my?) people. He also confirmed that the Lich King Mercantire Carass still ruled over LockLastar, so I could not find my people there.

Tak was quick to offer to explore the waters below the glade and try to clear whatever blockage might be there. Farion seemed relieved that we were willing to take on the task, and offered Silanna and me some potions that might help us survive underwater. We rested first, needing to recover from the fight, and Tak explored a little on his own. He saw lots of holes and bubbles, but no obvious way through without moving rocks, so we would all have to try together. We entered the water, after drinking some potions. I also created a bubble of air that I put on my head so that I could breathe freely as we explored. There was a large rock at the bottom of the pool that together we were able to lift and move, revealing a hollow that we could enter. At the bottom of that there was a hole that the water was entering, with and increasing current now we had removed an obstruction. We took the plunge and entered, being spun around as we shot through the narrow passage, eventually being spat out the other side into darkness.

Underwater Journey

We were only gently rotating after emerging, although the pressure seemed significant so we were deep underwater wherever we were. Because of the darkness we had no idea which way to go, so I quaffed a potion that gave me a sense of which way to go, and held on to Tak's shoulders so that I could guide him as we swam. It was a little disconcerting to be swimming in endless water without seeing or knowing where we were going, and after an hour Silanna had to quaff another potion to ensure she wouldn't run out of breath. At last we started to see something in the gloom - there was a rocky floor below us, but I had the sense we just needed to keep going. After about another hour, Tak noticed that there were rocky walls to the sides of us, so we were in a kind of canyon, but also noticed a current acting against us. He swam slightly above it so that we wouldn't be slowed down too much. About half an hour after that, Tak noticed that the colour of the rocks beside us had changed, and up ahead there was an opening of some kind. The current against us was strong there, so we tied rope to each other, faffing a little as the current took us apart, but eventually were ready to continue.

Tak swam through the roughly circular "entrance", and was confronted by the evil fish folk (Sahauagin he called them) on the other side. I launched flechettes at the centre foe as they started to close, but even more emerged from the gloom - maybe a dozen in total! Streaks of light flew into me from below, causing me some pain, and Silanna quaffed a potion to enable her to fight more easily. That had an unexpected effect, though, as it stopped the potion that was allowing her to breathe from working! Now she was just holding her breath. Tak swam forward and thrust his blades into one, killing it, but then I was put to sleep by dweomer. Tak killed another foe, then noticed that I was drifting in the current and tugged sharply on the rope until I woke up. Silanna drank another potion to sort her breathing issues out, but it no effect! She ended up quaffing another of the same kind, and thankfully this time it worked.

Tak was suddenly distracted by coloured lights in the water, which was concerning because he was definitely the best fighter underwater! I grabbed my weapon and stabbed at one in front of me, which did some damage, but I was taking a lot of hits and seemed to be beset from above and below. Silanna was trying to swim down whilst fighting, so that she was harder to surround, but I couldn't swim so I was stuck. Tak eventually came to, swimming straight into action, paralyzing one and killing another. Silanna was targeted with dweomer next, with electricity dancing in the water around her and causing her to spasm with pain. Tak and I healed some of our damage, trying to stay in the fight, but then Tak was blinded with more dweomer - if only we could reach the Shaman! Things were a bit desperate, but we were fighting hard and manage to land a few blows - Silanna ran one through, and Tak got lucky as he thrashed around, cutting the throat of one that got too close. I finally killed the one I'd been hurting, and that gave us a little space.

Tak came towards me, as he knew I couldn't move, and put his head inside my bubble of air to ask for a target, letting me know that he was blind. I pointed him down towards one foe, and he ferociously slashed in that direction, managing to kill another one! I fought on against another opponent, doing some damage, but it was Silanna that might save us as she had finally reached the Shaman. Once she killed it, and I managed to kill another, they started to flee. Silanna cut one down as it swam past, but we were quite glad to see them go as we were all hurt badly.


Have to "ride" Tak to direct him as blind. Eventually reach a stone door. Similar serpent symbology and bridge to the dead above, plus the eye symbol. Six sconces have glowing blue/green gems. Silanna goes ahead with no reaction, but then reacts as I approach. Massive shockwave pushes us both back painfully, straight into Tak. End up with head in between Tak's legs, deafened. He grabbed me but Silanna hit into us both and grabbed me.

Tak and Silanna manage to stablise the tumble, so we are no longer moving. Finally gets his hand on my throat and then realises it's me and relaxes a bit. Reorientates me and can communicate. Deaf so a bit of a faff, but understand that Tak suggests approaching from above and using ring on symbol. Thankfully able to heal me, as I was in a lot of pain.

Slowly get hearing back as we approach, and orientate ourselves at the top above the symbol. As Tak's hand passes triangle it projects forward, as ring passes the centre of the eye there is a bright blue light from the centre of the eye and light from the door below. Silanna drained - opened the wrong door! Have to close it and open the other, then enter from the side and Silanna above us as we go.

Tak senses that water more aereated, and current subsides as we enter. Faint light up ahead, but Silanna thought she saw something, so get magic torch out to get some light. There is a floor so go down to it and jog forward, leading Tak with Silanna just behind. At far end there is a door with a gnarly old serpent/fish guy guarding it, huge - nine feet just above coils. Hackles up (red), patterned green and brown skin that look beautiful.

Try to warn Tak of thing ahead, Silanna draws swords. It circles around on Silanna's side but disappears into the darkness. Pause and Tak speaks a strange tongue into the water. After a few minutes walk forward cautiously until the door ahead is illuminated.

Single door version of the right hand side of the door before, still with six points of light, serpents either side and above but none on the door and no bridge above. In the middle of the door is the eye symbol. Approach carefully, with Tak front and centre and try touching circle, but nothing happens.

Snake thing appears and screams in my face, making me jump backwards, but otherwise doesn't attack. Silanna goes for sword again, and moves around slightly to be closer to me. Tak moves hand to right lower triangle and gems on that side glow brighter. I get his attention and tell him, and he punches the door in anger, causing a dent and the whole door moves backwards, and all gems stop glowing. Current now carries it slowly backwards. Serpent sticks its head in front of me, stopping me from moving towards the opening.

Silanna shoved Tak through the door and tried to grab me, but didn't get a purchase. Still blocked by creature. Suddenly unable to move. Forced to drink potion to travel to border ethereal, which at least lets me walk through walls. Does mean I cannot communicate, but I can see what's happening back with the others.

I walk through the wall , seeing the heat of the others on the other plane. Serpent confused and starts searching frantically for me, and Silanna was eventually able to swim through a gap into the next room. Makes contact with Tak and starts leading him forward. I follow, although unable to join them physically.

Continue for thirty minutes or so before Silanna notices there might be a surface up ahead. Swims up and surfaces so is able to talk to Tak again. Explains what I had done, and Tak was cautious about leaving too quickly without me. Decide to wait underwater to see if I appeared, but rope up in case something happens.

Continue swimming, as the rock is rising towards the surface. See heat signatures up ahead... lizardmen?